

What do we know so far about MOO 2016? Based on reading through the early media coverage, the developers have been stressing two things. These are two strange groups to be helming the MOO reboot, and not exactly entities to inspire much confidence. The actual development will be handled by an Argentinian company called NGD, a virtual unknown who has never worked on a strategy game previously. Thus we have the new Master of Orion reboot (which I'll call MOO 2016) the IP rights to MOO were snapped up by the publisher called Wargaming, best known for creating the World of Tanks online PvP game. It was a disgrace to the Master of Orion name in every sense of the word.) However, just as Hollywood can't stop reviving and sequelizing even the most marginal properties from the past, gaming publishers are also always looking to exploit brand name recognition from earlier days. (I don't want to beat a dead horse here, so I'll simply state that MOO3 is the single worst empire-building strategy game that I've ever played. Master of Orion had been dead and gone for over a decade, with the bloated and putrified corpse of MOO3's disastrous 2003 release scaring everyone away for long years on end. To say that this came as a surprise was an understatement. In June of 2015, an announcement appeared out of the blue stating that a new version of Master of Orion was under development. "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." Why There Will Never Be Another Master of Orion
